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Tutorial › Path 2: Development

Unit 3: Characters and locations

In this unit, you complete Nostradamus's sheet, draw his arc and file one location inside another.

A character's sheet

  1. Rail › Characters › Nostradamus.
  2. Identity: his role (supporting), his age, his occupation. Changing the first or last name renames the character in all his dialogue.
  3. Portrait and Dramatic drive: desire, fear, need, goal, obstacle, stakes.
  4. "Add a field…": fields to go deeper, sorted by category. An emptied field is removed.
  5. Scenes: the ones he plays in, from each scene's cast.

Draw an arc

An arc says how the character changes.

  1. In the sheet, Arcs section: create an arc, "From doubt to belief".
  2. Initial situation: "He thinks the journey is madness."
  3. Add a turning point: the event that changes him, before and after, linked to its scene (the capture by the Selenites).
  4. Final situation: "He refuses to go back, but he has seen the Moon."

Turning points linked to a scene appear in Crossed Arcs (Elements group), on the story's axis, next to those of the other characters.

File a sub-location

In the example, the Moon contains the Selenites' Cave and the Crater's Edge: a location can contain others, on one level.

  1. Rail › Locations.
  2. Create "Arch of flowers", then drag it onto "Town square": it is filed there (with the keyboard: Alt+↑ / Alt+↓, and Alt+← to take it out).
  3. Open the square: its type (EXT.) goes into the heading of the scenes shot there.

A location's sheet also carries its plan and its furniture: a piece of furniture placed on the plan shows up on the Props page.

Props and vehicles

  • Hand prop: Props page › "+", then tick it in the scene (inspector › Props).
  • Furniture: location sheet › Furniture.
  • Vehicle: Vehicles page › "+", then tick it in the scene.

Next: Unit 4: Read and share.

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